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knolagee - knolagee lyrics

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***

### requirements

1. **android studio**: to develop and test the app
2. **basic knowledge of java and xml**: for coding the app’s logic and layout

### app code structure

#### 1. **set up project in android studio**

* open android studio, create a new project, and select **empty activity**
* name your project (e.g., “defineandguessgame”) and set up the package name
* choose **java** as the programming language, set the **minimum sdk** to android 5.0 (lollipop), and finish creating the project

#### 2. **define layouts (activity_main.xml)**

this layout will contain the text views, b*ttons, and input field for gameplay

**`activity_main.xml`**:
“`xml
android:layout_width=”match_parent”
android:layout_height=”match_parent”
android:orientation=”vertical”
android:padding=”16dp”>

“`

#### 3. **game logic (mainactivity.java)**

in this code, we’ll create the logic to handle word guessing, hints, and updating the ui

**`mainactivity.java`**:
“`java
package com.example.defineandguessgame;

import android.os.bundle;
import android.view.view;
import android.widget.b*tton;
import android.widget.edittext;
import android.widget.textview;
import androidx.appcompat.app.appcompatactivity;

public class mainactivity extends appcompatactivity {

private textview definitiontextview, cluetextview, resulttextview;
private edittext guessedittext;
private b*tton submitb*tton, hintb*tton;

private string wordtoguess = “desolation”;
private string definition = “a state of complete emptiness or destruction.”;
private int hintcount = 0;
@override
protected void oncreate(bundle savedinstancestate) {
super.oncreate(savedinstancestate);
setcontentview(r.layout.activity_main);

definitiontextview = findviewbyid(r.id.definitiontextview);
cluetextview = findviewbyid(r.id.cluetextview);
resulttextview = findviewbyid(r.id.resulttextview);
guessedittext = findviewbyid(r.id.guessedittext);
submitb*tton = findviewbyid(r.id.submitb*tton);
hintb*tton = findviewbyid(r.id.hintb*tton);

definitiontextview.settext(definition);

submitb*tton.setoncl!cklistener(new view.oncl!cklistener() {
@override
public void oncl!ck(view v) {
checkguess();
}
});

hintb*tton.setoncl!cklistener(new view.oncl!cklistener() {
@override
public void oncl!ck(view v) {
providehint();
}
});
}
private void checkguess() {
string userguess = guessedittext.gettext().tostring().trim().tolowercase();
if (userguess.equals(wordtoguess)) {
resulttextview.settext(“correct! the word is ” + wordtoguess + “!”);
} else {
resulttextview.settext(“incorrect. try again!”);
}
}

private void providehint() {
hintcount++;
switch (hintcount) {
case 1:
cluetextview.settext(“hint: the word starts with ‘d’.”);
break;
case 2:
cluetextview.settext(“hint: it has 9 letters.”);
break;
case 3:
cluetextview.settext(“hint: it means severe damage or ruin.”);
break;
default:
cluetextview.settext(“no more hints available!”);
break;
}
}
}
“`

#### 4. **build and test**

* connect a physical android device or use an android emulator
* cl!ck **run** in android studio to build and test the app
* try guessing words based on the definition, and use hints to guide you

***

this setup provides a basic version of the game. you can add more words, definitions, or refine the hint system for a more dynamic experience. let me know if you’d like more customization or details on publishing this on google play!

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